candyland drinking games

A drinking game of Candyland?
Candyland has been my favorite board game as a kid ... I heard someone talk about the play as a game drinking ... no idea how this is done?
Candyland Drinkin 'Players: 2 to 6 Material: preferably 1 non-alcoholic refreshment Candyland Board Game Player 1 glass of liquor Community Shots Selection history: Born in the same sense as "Shots and Ladders". Maybe we find a perverse pleasure in games corruption of minors. Maybe we're a bunch of drunk Lushes. Who knows. These are questions for the ages. Rules: Each player chooses a color in the beginning of the game. This is the color for the rest of the game. For those who do not remember the colored cards Candyland use them to advance in game peices (ie have a card with the blue above, move the blue square to the next.) Whenever a player takes another color that give the drinks. Every time you pull your own color, you drink. The cards have 2 squares of color in mind double. Scattered on the edge of a special place to be drawn from the deck (Mr. Mint, Sugar-Plum Fairy Guy gingerbread, etc. ..). A player who takes one of these Special cards are rewarded or punished for participating in the shooting community. They also travel to the right place. There are spots on the board that the player can not move up that the draw for the specified color. When a player is stuck in one of those places, drinking in each of his turns, until they can leave. For example, Billy Sue Challanges a game of "Candyland Drinkin '". Sue said Billy "Bring it" and start the game. Billy chose the blue and yellow as Sue choose your color. Sue starts. Establishing a "blue card" in it. Billy said: "Ha Suck it down!" After moving their token with the blue square in First, Sue drinks. Tour de Billy. He pulls out a letter of his trademark moves and blue drinks. Sue gave her a "Right back at ya." Billy mutters something about the deck letters. [... Several rounds happen ...] Billy is now stuck in the "Caramel Pantano and drink at every turn until he draws a card double violet. Time is Sue. It takes as Mr. Mint card. After their shameful walk back to the beginning of the game board, makes a map of Rumpleminz and shoot back. "Now that is fucking tatsy "he said. ha, ha," Billy said before taking another yellow card. "Suck it Down Boy loser. Billy takes 2 cups, one of Sue and another to be stuck ... Warnings: Due to the nature of how the players move the chips, always be prepared for a long game. In general, expect 1 or 2 shots per game. In the test piece is not uncommon for at least one player to have 4 to 6 shots a game. In short, keep your liver to the match.
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